===ITEM CHANGES===

In Content Update 2.3.4, we have added 2 new armor sets and reworked a substantial number of older endgame items.

===LIST OF NEW ITEMS===

===Juggernaut's Armor Set===
Set Bonus: Adds 4000.0 extra damage to all melee attacks.

Juggernaut's Greathelm (Iridescent)
Armor - Helmet
Protection XX
* +20.0 maximum health.
* Adds 250.0-400.0 damage to all melee attacks.
* Damage from this item is tripled against Bleeding enemies.

Juggernaut's Cuirass (Iridescent)
Armor - Chestplate
Projectile Protection XX
* +20.0 maximum health.
* You have Resistance IV and Regeneration X (Refreshes every second).
* Adds 350.0-500.0 damage to all melee attacks.

Juggernaut's Platelegs (Iridescent)
Armor - Leggings
Blast Protection XX
* +20.0 maximum health.
* Restore 20.0 health when you hit an enemy with a melee attack.
* Restore 10.0 health every second while you have Regeneration.

Juggernaut's Sabatons (Iridescent)
Armor - Boots
Depth Strider X, Feather Falling X
* +50% movement speed.
* +20.0 maximum health.
* You cannot be Slowed, Chilled, or Frozen.

===Infernal Armor Set===
Set Bonus: Enemies you attack are Ignited for up to 10.0 seconds.

Infernal Hood (Corrupted)
Armor - Helmet
Protection XX
* +10.0 maximum health.
* Adds 500.0-750.0 damage to all attacks against Ignited enemies.
* You cannot have Strength.

Infernal Mantle (Corrupted)
Armor - Chestplate
Projectile Protection XX
* +10.0 maximum health.
* Set your gold hearts to 40.0 once every second.
* You cannot have Regeneration.

Infernal Core (Corrupted)
Armor - Leggings
Blast Protection XX
* +10.0 maximum health.
* You have Resistance IV and Speed X (Refreshes every second).
* You cannot have Haste.

Infernal Flow (Corrupted)
Armor - Boots
Depth Strider X, Feather Falling X
* -25% movement speed.
* +10.0 maximum health.
* Ignited enemies take 100.0 Bleed damage per second.

===LIST OF CHANGED ITEMS===

Skywhisper (Ascended)
* Critical strike chance increased to 50% (from 35%).
* Critical strike multiplier increased to 100.0x (from 10.0x).
* No longer adds 15.0 damage to attacks for every 10 Strength.

The World-Eater (Ascended)
* Base damage increased to 500.0 (from 150.0).
* Projectile count decreased to 1 (from 3).
* No longer adds a random amount of damage.
* No longer restores 10.0 health for each projectile.
* Now deals 500.0 Chaos damage for each elemental effect inflicted.
(I.e. Shock, Freeze, and Ignite).

Malevolence (Legendary)
* Chaos damage increased to 600.0 (from 250.0).

Rimestride (Legendary)
* Movement speed increased to 45% (from 35%).
* Now adds 200.0-350.0 damage to attacks against Frozen enemies.

The Stormcaller (Legendary)
* Enchantment changed to Protection XX (from Projectile Protection XX).
* Maximum health increased to 20.0 (from 10.0).
* Chance to Shock increased to 35% (from 20%).
* Now adds 350.0-500.0 damage to all attacks against Shocked enemies.

Lightning Legs (Legendary)
* Movement speed has been removed.
* Chance to Shock has been removed.
* Now adds 250.0-400.0 damage to all attacks against Shocked enemies.
* Now grants "Enemies within 8 blocks cannot be affected by Speed".

Thunderbolt (Legendary)
* Attack speed increased to 75% (from 45%).
* Maximum health has been removed.
* Movement speed has been removed.
* Chance to Shock increased to 50% (from 30%).
* Now grants "Shocked enemies do not gain movement speed".

Stratocumulus (Legendary)
* Base damage increased to 350.0 (from 150.0).
* Projectile count increased to 5 (from 1).
* Magazine size reduced to 15 (from 30).
* No longer inflicts self-damage whenever you hit an enemy.

Overcharge (Legendary)
* Base damage increased to 2000.0 (from 750.0).
* Projectile count decreased to 2 (from 5).
* Projectile spread removed.
* Projectiles are no longer affected by gravity.
* Critical strike chance increased to 50% (from 35%).
* Critical multiplier increased to 50.0 (from 2.0).
* Charge time increased to 10.0 seconds (from 8.0 second).