===NEW ITEMS===

This is a list of new items introduced in content update 2.2.4.

Hexstorm (Unique):
Weapon (Magic)
* Cast Speed: Insanely Fast
* Charge Speed: Very Slow
* Base Damage: 250.0
* -35% movement speed while this is held in your main hand.

The Tigris (Legendary):
Weapon (Ranged - Shotgun)
* Ammo: Gold Nugget
* Fire Rate: Average
* Base Damage: 150.0x12
* Dual trigger: Left-click and right-click to shoot from both sides.
* Shots deal 50% less damage for every second in air.

Divine Favor (Legendary):
Shield
* +60% movement speed if this is equipped in your off hand.
* You are immune to non-lethal damage for up to 5.0s after blocking with this equipped in your main hand.
* Effect has a 15.0s cooldown.

Vraast's Banner (Legendary):
Shield
While equipped in off hand:
* +10.0 maximum health.
* 10% chance to Freeze enemies for 5.0s with melee attacks.
* Adds 2500.0 damage to melee attacks against Frozen enemies.
* You cannot be Slowed, Chilled, or Frozen.

Creeping Death (Corrupted):
Weapon (Magic)
Cast Speed: Very Slow
Charge Speed: Average
Base Damage: 125.0x8
* Inflicts 15.0 Bleed damage over a period of 1.5s.
* Bleed damage inflicted by this item has no limit or cooldown.
* Regeneration has no effect.

Winterspire (Corrupted):
Weapon (Melee - Sword)
Sharpness M, Knockback II
* +75% attack speed.
* Your melee attacks Freeze enemies for up to 5.0s.
* You are Frozen while this is equipped in either hand.

Hopesunder (Corrupted):
Weapon (Melee - Sword)
No Attack Damage
* +90% attack speed.
* 15% chance to inflict 60.0 Bleed damage over a period of 1.5s.
* Bleed damage inflicted by this item has no limit or cooldown.

Fate's Touch (Corrupted):
Weapon (Melee - Sword)
Sharpness M
* +75% attack speed.
* Adds 1500.0 damage to all melee attacks.
* You take 50.0 Chaos damage whenever you hit an enemy.

Hematurgy (Corrupted):
Accessory item
While equipped in off hand:
* +30.0 maximum health.
* Inflicts 30.0 Bleed damage over a period of 1.5s with your ranged/magic attacks.
* You take 15.0 Bleed damage every second while attacking.
* Bleed damage inflicted by this item has no limit or cooldown.

Imperfection (Corrupted):
Armor (Helmet)
* Protection XX
* Adds 1250.0 damage to all melee attacks.
* Haste has no effect.
* Strength has no effect.

Annihilation (Corrupted):
Armor (Helmet)
* Protection XX
* 25% chance to inflict 150.0 Toxin damage over a period of 1.5s with your ranged/magic attacks.
* Speed has no effect.
* Strength has no effect.

Fleeting Victory (Corrupted):
Armor (Chestplate)
* Protection XX
* +30% movement speed.
* Set your gold hearts to 80.0 whenever you hit an enemy. (Hearts rapidly decay over a period of 2.0s).
* Ability has a cooldown of 2.0s.

Inoculation (Corrupted):
Armor (Leggings)
* Protection XX, Projectile Protection XX, Blast Protection XX
* +20.0 maximum health.
* Fully restore your health whenever you take damage.
* Resistance has no effect.
* Regeneration has no effect.

Entropy (Corrupted):
Shield
While equipped in off hand:
* +20.0 maximum health.
* 50% chance to add 100.0 Chaos damage to all melee attacks.
* 50% chance to take 100.0 Chaos damage whenever you hit an enemy.
* You cannot have gold hearts.

Shield of Madness (Corrupted):
Shield
While equipped in off hand:
* +20.0 maximum health.
* 15% chance to Shock, Freeze, Ignite, or Curse enemies on hit with all your attacks.
* Speed and Haste have no effect.