This is a list of all the new items introduced in update 2.2.1.

===MELEE WEAPONS===


- Judgement (Ascended): Sharpness M. +60% attack speed. +20.0 HP while wielded. Adds 15.0 damage to all melee attacks for every 10 Strength. (E.g. 300.0 extra damage from Strength 200.)
- Singularity Herald (Ascended): Smite C. Sharpness D. +250% attack speed. 35% status effect chance. Deals 30.0 Bleed damage over 3.0s. Inflicts 75.0 Toxin damage to bleeding enemies up to 3 times each second.
- Dream Saber (Ascended): Sharpness M. +75% attack speed. +20.0 HP while wielded. Adds 80.0 Chaos damage to all melee attacks.
- The Shattered Dream (Unique): Sharpness D. +75% attack speed. +10.0 HP if held in main hand. Adds 25.0 chaos damage to all melee attacks.
- Falchion (???): Sharpness D. +75% attack speed. Has random modifiers based on crafting at the Blademaster NPC in Vyrdano.

===RANGED WEAPONS===


- Skywhisper (Ascended): Bow | Power M. Infinity. Deals 750.0 ranged damaged. 35% critical strike chance. Deals 10.0x damage on critical hit. Adds 15.0 damage to ranged/magic attacks for every 10 Strength.
- Equilibrium (Ascended): Bow | Power D. Infinity. Deals 80.0x12 ranged damage. 50% chance to convert base damage into Chaos damage on hit. 25% chance to Shock, Freeze, Ignite, or Curse enemies on hit.
- The World-Eater (Ascended): Bow | Power D. Infinity. Deals 150.0x3 ranged damage. Adds a random amount of damage to all your ranged/magic attacks. Restore 10.0 HP for each projectile that hits an enemy.
- Venomhusk (Iridescent): Bow | Power D. Infinity. Deals 90.0x8 ranged damage. Rapidly fires 5 shots during ability. 35% chance to inflict 300.0 Toxin damage over 3.0s. 15% chance to inflict 480.0 Bleed damage over 1.5s.
- Malevolence (Unique): Bow | Power D. Infinity. Deals 600.0 ranged damage. Projectiles fired using the ability travel instantly. Deals 250.0 Chaos damage on hit.

===MAGIC WEAPONS===


- Bloomcull (Unique): Very Fast cast speed. Very Fast charge speed. Deals 450.0 damage. Recharges independently from equipment slots. 75% chance to curse enemies on hit.

===FLASKS/CONSUMABLES===


- Sunfoil Brew (Legendary): Flask | 30.0s cooldown. Set your gold hearts to 100.0 for up to 20.0s. Removes Resistance on use.
- Flask of Leaping (Exalted): Flask | 20.0s cooldown. Gain Jump Boost V for 12.0s on use. Suffer Frozen for 3.0s. Suffer Blindness for 3.0s.
- Flask of Grounding (Exalted): Flask | 20.s cooldown. Set your gold hearts to 100.0 for 5.0s. Removes Slowness on use. Removes Levitation on use.
- Lifeweave Flask (Exalted): Flask | 20.0s cooldown. Restores full health on use. Gain Speed X for 10.0s. Gain Waterbreathing for 10.0s.
- Flask of Deftness (Exalted): Flask | Gain Haste X for 10.0s. Gain Regeneration X for 10.0s.
- Scroll of Frenzy (Legendary): Magic (Consumable) | 20.0s cooldown. Gain Haste X for 10.0s. Gain Speed X for 10.0s. Removes Fatigue on use. Removes Slowness on use.
- Scroll of Divinity (Legendary): Magic (Consumable) | 30.0s cooldown. Gain Resistance V for 15.0s. Removes Regeneration on use. Removes all gold hearts on use.
- Scroll of Anger (Legendary): Magic (Consumable) | 20.0s cooldown. Gain Strength 200 for 10.0s. Removes Fatigue on use. Removes Weakness on use.
- Scroll of Vision (Exalted): Magic (Consumable) | 7.0s cooldown. Gain Night Vision for 30.0s. Removes Nausea on use. Removes Blindness on use.
- Scroll of Armouring (Exalted): Magic (Consumable) | 15.0s cooldown. Gain Resistance IV for 10.0s. Gain Regeneration X for 10.0s. Removes all gold hearts on use.
- Scroll of Shielding (Exalted): Magic (Consumable) | 15.0s cooldown. Restores full health on use. Set your gold hearts to 100.0 for 10.0s. Removes Regeneration on use.
- Scroll of Clarity (Exalted): Magic (Consumable) | 10.0s cooldown. Gain Speed X for 5.0s. Removes Slowness on use. Removes Blindness on use.

===ACCESSORY ITEMS===

- Void Pact (Iridescent): Off-hand | +20.0 HP. Whenever you hit an enemy, fully restore your health. Regeneration has no effect.
- Warriors' Crest (Unique): Off-hand (Shield) | +20.0 HP. Adds 2.0 Chaos damage to all melee attacks for every 10 Strength.
- Sands of Creation (Unique): Hotbar | Inflicts Slowness IV on enemy monsters/bosses you attack for up to 10.0s.
- Ancestral Effigy (Unique): Off-hand | +35% movement speed. +15.0 HP. Your attacks inflict Curse. Restores 3.0 HP every second.
- Aspect of the Wolf (Unique): Off-hand | +20.0 HP. Whenever you take damage, gain Speed X and Haste X for 3.0s.
- Sniper Scope (Legendary): Off-hand | +10.0 HP. Adds 600.0 Chaos damage to all ranged/magic attacks once every 5.0s.
- Oak Staff (???): Adds 10.0 damage to all ranged/magic attacks. Has random modifiers based on crafting at the Fletcher NPC in Vyrdano.

Talismans are brand new accessory types introduced in this update. They function by having an active skill (right-click) and a passive skill (equipped in off-hand).

- Talisman of Shielding (Legendary):
* Active Skill: Set your gold hearts to 80.0 for up to 3.0s. (Cooldown: 5.0s).
* Passive Skill: Set your gold hearts to 40.0 once every 3.0s. Regeneration has no effect.
- Talisman of Restoration (Legendary):
* Active Skill: Restore 80.0 HP over a period of 2.5s. (Cooldown: 5.0s).
* Passive Skill: +30.0 HP. Restore 2.0 HP every second.
- Talisman of Shaping (Legendary):
* Active Skill: Gain a random positive effect for up to 5.0s. (Cooldown: 5.0s).
* Passive Skill: Gain a random positive effect for 5.0s once every 10.0s. 25% chance to curse enemies with your attacks.
- Talisman of Rage (Legendary):
* Active Skill: Gain Strength 200 for 10.0s (Cooldown: 15.0s).
* Passive Skill: +20.0 HP. Gain Haste X and Speed X for 5.0s once every 10.0s.

===ARMOUR ITEMS===


- Holy Visage (Iridescent): Helmet | Protection X. Projectile Protection X. Blast Protection X. +20.0 HP while equipped. 2.5s after taking damage, fully restore your health over 1.0s. Ability has a 5.0s cooldown.
- Riftwalker (Unique): Boots | Depth Strider X. Feather Falling X. +75% movement speed. +10.0 HP while equipped. 35% chance to add 10.0 Chaos damage to ranged/magic attacks. 15% chance to add 25.0 Chaos damage to ranged/magic attacks.
- Iezryl's Thoughts (Unique): Helmet | Projectile Protection XX. +30.0 HP. Gain a random positive effect for 5.0s once every 15.0s. 45% chance to inflict Curse on hit.
- Ambition (Unique): Leggings | No Enchantments. +50.0 HP. 10% chance to ignore all incoming damage for up to 3.0s (cooldown: 10.0s).
- Phoenix Heart (Legendary): Chestplate | Projectile Protection XX. +20.0 HP while equipped. You have Fire Resistance. Whenever you hit an enemy, set your Strength to a random level between 10 and 200 for 10.0s.
- The Battle-born (Legendary): Boots | Depth Strider X. Feather Falling X. +75% movement speed. +20.0 HP while equipped. Restores 5.0 HP every second.

===ARMOUR SETS===


- Eagle's Set (Ascended):
SET BONUS: Fully restore your health whenever you hit a monster/boss.
* HELM: Protection X. Blast Protection X. | +30% movement speed. +10.0 HP. 20% chance to inflict Curse with your ranged/magic attacks.
* CHEST: Protection X. Projectile Protection X. | +20% movement speed. +20.0 HP. Adds 15.0 damage to all ranged/magic attacks for every 10 Strength.
* LEGS: Projectile Protection X. Blast Protection X. | +20% movement speed. +20.0 HP. Your attacks have a 20% chance to inflict 30.0 Bleed damage over 1.5s.
* BOOTS: Depth Strider X. Feather Falling C. | +30% movement speed. +10.0 HP. You have 15 Strength for each level of Regeneration.

- Divine Set (Ascended):
SET BONUS: Regeneration X.
* HELM: Protection X. Projectile Protection X | 10% chance for your attacks to inflict Shock for 5.0s. 10% chance for your attacks to inflict Freeze for 5.0s.
* CHEST: Protection X. Blast Protection X. | +10.0 HP. 20% chance to fully restore your gold hearts after you take damage.
* LEGS: Projectile Protection X. Blast Protection X. | You have 1 level of Resistance for every 20.0 gold hearts. 50% chance to refresh your Resistance after taking damage.
* BOOTS: Depth Strider X. Feather Falling X. | +45% movement speed. Restore 1.0 HP each second for every 10 Strength.

- Dreamer's Set (Ascended):
SET BONUS: You cannot be knocked back. Whenever you hit a monster/boss, set your gold hearts to 50.0 for 20.0s.
* HELM: Projectile Protection XX | +10.0 HP. Adds 2.0 Chaos damage to all attacks for every level of Haste.
* CHEST: Protection XX | +10.0 HP. 5% chance to fully restore your health after taking damage.
* LEGS: Blast Protection XX | +10.0 HP. Fully restore the health of all nearby players twice per second for a period of 5.0s. (Cooldown: 15.0s).
* BOOTS: Depth Strider X. Feather Falling X | +80% movement speed. +10.0 HP. You have Jump Boost III.